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Polish Game Industry at The Game Developers Conference (GDC) in San Francisco

02 lutego, 2016

Polish Game Industry at The Game Developers Conference (GDC) in San Francisco

GDC, the world's largest and longest-running professionals-only game industry event, is produced in San Francisco by the UBM Tech Game Network.

It attracts over 26,000 attendees and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. GDC is produced by the UBM Tech Game Network.

This market-defining conference features over 400 talks, panels, tutorials and round-table discussions on a comprehensive selection of game development topics, given by leading industry experts. In addition, the GDC expo showcases all of the most relevant game development tools, platforms and services helping to drive the industry forward. The conference also features the seventeenth annual Independent Games Festival, the world's largest and longest-running festival of independent games, where original games compete for the attention of the publishing community. GDC will also host the 15th annual Game Developers Choice Awards, the premier accolades for peer recognition in the digital games industry.

This year The Polish Cultural Institute New York is bringing a group of Polish guests to GDC:

Jakub Marszalkowski is a lecturer and researcher at the Algorithm Design and Programming Systems Library at the Poznan University of Technology Institute of Computer Science. For the past four years he has led the Game Industry Conference in Poznan, one of the biggest game development events in Europe. He collaborates with several other conferences in the region, serving as an advisor and ambassador, networking speakers, and promoting the conference. Jakub is a founder and Board Member of the Indie Games Polska foundation, where he works to help small studios with publicity, international contacts and marketing.

Krzysztof Malinski is the owner of Bydgoszcz-based Insane Code and a senior developer at Huuuge Games. Huuuge is a next-generation social casino network built upon a promise to provide the most thrilling entertainment experience for casual gamers who love playing free-to-play casino games. Malinski worked on Duke Nukem: Critical Mass, Leisure Suit Larry: Reloaded and other titles for Nintendo consoles.

Piotr Mankowski is a journalist and the author of 3 books published in Poland including Digital Dreams - comprehensive history of virtual leisure. He has been writing about games, movies and pop culture for 23 years and also has been working as an artistic director of film festivals in Poland for 4 years. His interests include history, space, and logic games ( such as Scrabble and chess). Currently Piotr works as editor-in-chief of the monthly print magazine Pixel, where he covers all aspects of video games culture.

www.gdconf.com

Monday, March 14, 2016 - Wednesday, March 16, 2016

Moscone Convention Center
747 Howard St., between 3rd & 4th St.
San Francisco, CA 94103

www.polishculture-nyc.org